山西省网站建设_网站建设公司_MongoDB_seo优化
2025/12/26 19:33:49 网站建设 项目流程

操作张嘴:

import unreal ACTOR_NAME = "BP_Bernice_C_UAID_24B2B9B96FE856AF02_1876048431" subsystem = unreal.get_editor_subsystem(unreal.EditorActorSubsystem) actors = subsystem.get_all_level_actors() actor = None for a in actors: if a.get_name() == ACTOR_NAME: actor = a break if not actor: unreal.log_error("Actor not found") raise SystemExit # MetaHuman 的脸一般在 Face SkeletalMeshComponent 上 face_mesh = None for comp in actor.get_components_by_class(unreal.SkeletalMeshComponent): if "Face" in comp.get_name(): unreal.log("find face") face_mesh = comp break if not face_mesh: unreal.log_error("Face SkeletalMeshComponent not found") raise SystemExit # 张嘴 face_mesh.set_morph_target("jawOpen", 1.0) unreal.log("MetaHuman mouth opened")

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