河池市网站建设_网站建设公司_UI设计师_seo优化
2025/12/25 16:38:35 网站建设 项目流程

一、基础数据结构设计

1. 扑克牌类定义

public enum Suit
{Spades,    // 黑桃Hearts,    // 红桃Diamonds,  // 方块Clubs,     // 梅花,Joker      // 大小王
}public class Card : IComparable<Card>
{public Suit Suit { get; }public int Rank { get; }  // 2=15, A=14, 小王=18, 大王=17public Card(Suit suit, int rank){Suit = suit;Rank = rank;}public int CompareTo(Card other){if (Rank != other.Rank) return Rank.CompareTo(other.Rank);return Suit.CompareTo(other.Suit);}public override string ToString() => $"{Rank} of {Suit}";
}

2. 牌堆管理类

public class Deck
{private List<Card> _cards = new();public void Initialize(){foreach (Suit suit in Enum.GetValues(typeof(Suit))){for (int rank = 2; rank <= 14; rank++) // 2-14(A){_cards.Add(new Card(suit, rank));}}_cards.Add(new Card(Suit.Joker, 17)); // 小王_cards.Add(new Card(Suit.Joker, 18)); // 大王}public void Shuffle() => _cards = _cards.OrderBy(c => Guid.NewGuid()).ToList();public List<Card> Deal(int count) => _cards.Take(count).ToList();
}

二、核心游戏逻辑实现

1. 游戏阶段管理

public enum GamePhase
{Dealing,    // 发牌阶段Bidding,    // 抢地主阶段Playing,    // 出牌阶段Ended       // 游戏结束
}public class GameController
{private GamePhase _currentPhase;private List<Player> _players = new();private Deck _deck = new();private List<Card> _landlordCards = new();public GameController(){_players.Add(new Player("Player1"));_players.Add(new Player("Player2"));_players.Add(new Player("Player3"));}
}

2. 发牌逻辑实现

public void DealCards()
{_deck.Initialize();_deck.Shuffle();for (int i = 0; i < 17; i++){foreach (var player in _players){player.ReceiveCard(_deck.Deal(1));}}_landlordCards = _deck.Deal(3);
}

三、抢地主阶段实现

1. 玩家状态管理

public class Player
{public string Name { get; }public List<Card> Hand { get; } = new();public bool IsLandlord { get; private set; }public int BidScore { get; private set; }public Player(string name) => Name = name;public void ReceiveCard(Card card) => Hand.Add(card);public void Bid(int score){BidScore = score;IsLandlord = true;}
}

2. 抢地主流程

public void StartBidding()
{int currentPlayer = 0;while (true){var player = _players[currentPlayer];Console.WriteLine($"{player.Name}, 选择叫分 (0-3): ");int bid = int.Parse(Console.ReadLine());if (bid > player.BidScore){player.Bid(bid);lastBidder = currentPlayer;}currentPlayer = (currentPlayer + 1) % 3;if (currentPlayer == lastBidder) break;}AssignLandlordRole();
}private void AssignLandlordRole()
{var landlord = _players[lastBidder];landlord.ReceiveCards(_landlordCards);_landlordCards.Clear();
}

四、出牌逻辑实现

1. 牌型判断核心算法

public class PokerValidator
{public static bool IsValidPlay(List<Card> cards, List<Card> lastPlay){if (lastPlay == null) return cards.Count > 0;var currentType = GetPokerType(cards);var lastType = GetPokerType(lastPlay);if (currentType == PokerType.None) return false;if (currentType != lastType) return false;return CompareCards(cards, lastPlay) > 0;}private static int CompareCards(List<Card> a, List<Card> b){// 实现牌型大小比较逻辑// 包含单牌、对子、三带等比较规则}
}

2. 典型牌型判断

public enum PokerType
{None,Single,Pair,Triplet,Straight,Bomb,Rocket
}public static PokerType GetPokerType(List<Card> cards)
{if (cards.Count == 1) return PokerType.Single;if (cards.Count == 2 && cards[0].Rank == cards[1].Rank) return PokerType.Pair;// 实现其他牌型判断逻辑// 参考:https://github.com/Avalon712/ProkerUtils-For-FightingTheLandlord
}

五、完整游戏流程

public void StartGame()
{_currentPhase = GamePhase.Dealing;DealCards();while (_currentPhase != GamePhase.Ended){switch (_currentPhase){case GamePhase.Dealing:DealCards();_currentPhase = GamePhase.Bidding;break;case GamePhase.Bidding:StartBidding();_currentPhase = GamePhase.Playing;break;case GamePhase.Playing:HandlePlayerTurn();CheckGameOver();break;}}
}private void HandlePlayerTurn()
{var currentPlayer = _players[(int)DateTime.Now.Ticks % 3];var hand = currentPlayer.Hand.OrderBy(c => c).ToList();// 实现出牌逻辑// 参考:https://blog.csdn.net/qq_35353334/article/details/123456789
}

参考代码 C# 火拼 斗地主 游戏源码 www.youwenfan.com/contentcno/92563.html

六、扩展功能实现

  1. 网络对战支持

    使用Socket实现多人联机:

    public class NetworkManager
    {private Socket _serverSocket;private List<Socket> _clients = new();public void StartServer() { /* 实现TCP服务端 */ }public void SendGameState() { /* 发送游戏状态 */ }
    }
    
  2. AI对战系统

    实现基于蒙特卡洛树搜索的AI:

    public class AIPlayer : Player
    {public override List<Card> MakeMove(){// 实现决策树搜索算法}
    }
    

七、测试用例示例

[TestClass]
public class GameLogicTests
{[TestMethod]public void TestRocketValidation(){var cards = new List<Card>{new Card(Suit.Joker, 17),new Card(Suit.Joker, 18)};Assert.AreEqual(PokerType.Rocket, PokerValidator.GetPokerType(cards));}
}

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